Carry the Glass Together Lighthouse Map Guide
A second map arrived. Here is how the lighthouse differs from the tower and what the 100% clear looks like.
A second map appeared in Carry the Glass Together alongside the original construction tower. The new environment is a seaside lighthouse setting — a departure from the yellow hard-hat park that launched with the experience. This page documents what changes with the lighthouse map, what carries over from the tower, and how to approach the new layout. The how to beat page covers the original tower route in full; this page is only the new content.
If you are seeing the lighthouse for the first time, welcome. The skills from the construction site transfer directly: the pane still breaks, the hammers still swing, and the callout sheet still works. What changes is the scenery and the route shape.
What is different about the lighthouse map
The construction tower used a vertical climb with hammer gantries and crane approaches toward an unfinished skyscraper. The lighthouse map shifts to a lateral seaside route. You still carry the pane, but the course now winds along a coastal cliff instead of climbing skyward. Hazard placement, gap timing, and camera angles change accordingly.
New elements confirmed for the lighthouse map:
- Coastal cliff paths with narrow ledges and water below
- Lighthouse structure as the endpoint — delivering the pane to the top replaces the crane
- Different hammer or swinging obstacle timing compared to the tower
- Revised plank sections tuned for the new environment
- Possible ice or slip surfaces near the water — treat wet-looking ledges as hazard-weight until confirmed otherwise
What carries over from the tower
Every skill from the construction map applies to the lighthouse:
- Callouts — Wait, Walk, Jump, Tilt, Hold still prevent shatters on this map. The words do not change when the scenery does.
- Checkpoint discipline — Save at every visible marker before committing to a new section. Lighthouse checkpoints may be in different positions than the tower hats.
- Duo roles — The leader still calls. The follower still matches feet. Duo roles do not reset because you changed maps.
- Stretch awareness — The pane breaks the same way. Narrow cliff ledges reward a shorter stance more than the tower planks did.
Route philosophy for the lighthouse
Walk more than you jump. Jump more than you sprint. Sprint almost never. The cliff path punishes stretch the same way the tower beams did — the difference is that cliff edges have water below, not a soft landing.
The obstacle tier list ranks apply to the lighthouse as well. Hammers are still S-tier. Water is still B-tier if you count. The lateral layout may make some A-tier sections feel tighter; adjust your count accordingly.
Delivery — the lighthouse top
The goal of this map is the top of the lighthouse. As with the crane delivery on the tower, walk the final approach. Do not sprint the last ledge. Place the pane in the delivery zone and wait for the success state. If the build has no fanfare yet, take the screenshot. You completed the new map.
After the lighthouse
Check updates for when the lighthouse was added and whether additional sections have shipped since. If the developer adds a third map, this page becomes a section-zero reference and the new map gets its own page.
The tier list will update if hazard weights change on this map. The players hub is still the social reference for duo problems that persist across both maps.
Related guides
- How to beat — original tower route (applies core skills)
- Obstacle rankings — hazard tiers for all maps
- Checkpoint guide — save discipline
- Duo coordination — timing and callouts
Frequently Asked Questions
Quick answers for duos who keep shattering the pane.
Is the lighthouse a new map or a replacement?
It appears to be a second map alongside the original construction tower. Both are playable.
Do the same skills apply?
Yes. Callouts, duo roles, checkpoint discipline, and stretch awareness all transfer directly.
Are there new hazards?
Coastal cliff paths and possible wet or icy ledges near water are the new elements. Treat unfamiliar surfaces as hazard-weight until you confirm otherwise.
How does the lighthouse endpoint work?
The goal is delivering the pane to the top of the lighthouse, similar to the crane delivery on the tower. Walk the final approach; do not sprint the last ledge.